Live show animations with EEL TANK --
Created in Unreal Engine, a first person character constantly runs through an undersea scrapyard while lights, camera, and character animations are controlled improvisationally in real-time via MIDI and projected behind the stage in tandem with the music performance.
Additional Niagara particle systems are spawned at key parts of the map, and postprocessing shaders which distort the camera feed and add compression artifacts are applied for texture.
v2


v1
           
The first iteration of our A/V show was much simpler, and involved a free flying camera which would be attacked by shadowy creatures upon entering their proximity.