Generative public art piece for Mesa, AZ city hall--
A stainless steel sculpture will be fabricated for the central garden.
Displaying via LED panels on the underside of the scuplture, real-time climate data corresponding to day-night cycles, weather phenomena, and landscape changes, as well as city-related data such as the introduction of new trees, energy usage, and water consumption, is used to generate a dynamic Mesa landscape in Unreal Engine.

On this project I was responsible for previz, creating the live Niagara particle sims and generative Unreal scene, and blueprint system responsible for grabbing live data and controlling simulation parameters.

Creative Direction: Adrian Yu
Unreal Technical Artist + Technical Director: Daniel Mangosing
Web Dev: Ian Glover